Mammoth Coins can be used to permanently unlock specific characters or cosmetic items like skins, alternate colors, victory poses, and taunts. Brawlhalla relies on Mammoth Coins, in-game currency that can be purchased with real money, to entice avid players to spend money on the game. While the notion of playing a game for free is attractive, developers need to pay the bill too. ![]() Blue Mammoth Games has made an impressive effort to promote Brawlhalla as a serious fighting game, but like its inspiration, the game is better suited for casual local play.īrawlhalla‘s cost of entry is a mere zero dollars and zero cents. more of a party game than a fighting game for players who don’t have the time to get invested in a game like Street Fighter V. On one hand, Brawlhalla‘s more balanced gameplay make matches feel fairer than the rock-paper-scissors style of games like Super Smash Bros. On the other, Brawlhalla fails to capture the unadulterated chaos that made Super Smash Bros. There are only a few select weapons classes (such as swords, bows, rocket lances, and the newly-introduced cannon) but each character uses these weapons differently. ![]() Right off the bat, each character is nearly identical only when they grab their weapons of choice does each brawler emerge as a unique identity. Brawlhalla seeks to differentiate itself with a greater emphasis on weaponry and a smaller, more balanced pool of items. There’s plenty of 2D platforming action and wide-stretching stages, while healthbars are replaced by a damage meter that makes characters more vulnerable to knockbacks. There’s certainly no shame in sticking to a strong core concept and polishing it to a shine, but Brawlhalla may take that a step too far.Ī smashing good time with friends and family.īrawlhalla borrows heavily from Super Smash Bros. When I actually started digging into Brawlhalla‘s nuts and bolts, however, I began to notice how similar it is to its prior self. From the game’s Steam page alone I noticed that the small handful of characters available in 2015 had grown into a formidable collection of legends. So when code for a few extra goodies and a chance to review Brawlhalla came up, I seized the opportunity immediately. An attendee invited my roommate and I to play a couple matches, and we jumped straight into an all-out brawl.Įver since then I’ve wondered what the game is like now. Blue Mammoth’s booth had more flair than any other and a small crowd had already formed around it. I took a break from weaboo hell to give the most promising among them a chance, and Brawlhalla was the first to catch my eye. ![]() I was surprised to see an impressive lineup of indie games showcasing fresh (if unpolished) gameplay at the convention. My primary motivation for attending was to window shop for anime figurines-Rise from Persona 4 stands tall on my shelf as a testament to my lack of restraint. More than two years ago I attended MomoCon 2015, an anime and gaming convention hosted in Atlanta, Georgia. Only the greatest tavern brawlers may enter the halls of Brawlhalla.
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