U8 FileIndex // index number in DecorationFNamesĮOB2 INF resourced fro assembler 68000 (To See here for all the INF files Short pocket /* Dropped on Monster killed */ More Eye of the beholder 2 info, nothing new here. Uint16: offset to scripting data (relative to scripting data block) #x0000 number of special blocks wich follow these link mazeįields to scripting data and contain flags each 6 bytes longĪ maze special block has the following structure: #x0000 offset (relative to scripting data block) of the first string Here follows: 30*monster data structure, each with length 30 byte #x0002 control byte, if #圎C then this block follows:įirst control byte = #xFF is already next data structure #x0000 offset to block_C after the scripting data More to follow here (monster and decoration data) Next: 2 bytes -> each my have the value #圎C or #圎A Unsigned char wallMappingIndex=nextUnsignedChar() įor (int i=0 i depends on game configuration length: 13 byte Unsigned short position=nextUnsignedShort() Unsigned char subcode=nextUnsignedChar() Ĭase 0xf7: // Set complete maze block (all four walls) Number of bytes following each code is very specific to what command it is. Each command code is one byte.Įach command code is executed using a parsing function for that specific code. The corations array in theĪfter the decoration data comes a sequence of event data. Unsigned char decorationID /* Index to and optional overlay decoration image in Unsigned char wallType /* Index to what backdrop wall type that is being used. Unsigned char wallMappingIndex /* This is the index used by the. dat file containing rectangular data that point into the graphics data. Rectangles data name, 12 bytes containing a null terminated string. Graphics data name, 12 bytes containing a null terminated string. Each command code is one byte.Ġxec (Load overlay image picture + overlay image rectangle data) After that follows the first command code. The first unsigned short determines number of commands to execute. ![]() ![]() ![]() It's lower 5 bits are the y coordinate value and the next 5 bits are the x coordinate value.Īfter the header comes the decoration data. This document assumes that you've depacked the. However the german and spanish versions are uncompressed. inf files without header.Įach maze consist of a. elo files are used in some localized versions such as the german one.elo files are non-compressed. dro files are used in localized versions such as the spanish one.dro files are non-compressed. You can help the ModdingWiki by adding this info yourself. This means there is known information that needs to be added to the page.
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